Radium Knights

Radium Knights

Sunday, March 3, 2013

Project Light Gameplay: Environments

One of the most important aspects of this game will be the environments. The atmosphere is something that we're really looking at. Lets go through the basics. As said in the introduction, one of the main influences in the game is Devil May Cry. The first game to be exact, since it best captures the kind of mood we want to go for.
Note the lack of lighting, the gothic, demonic architecture and lonely mood. That's the kind of art direction we want to go for. While it's not going to be a horror game, per say, we want it to invoke a similar atmosphere, as it gives the vibe of being alone in a hostile environment filled with vicious monsters trying to kill you. It makes for good tension, and fits with the overall character direction we will be going for (More on that to come!).

Now you may have noticed that we also cited Zelda 3D as one of our sources. This is because of the general style of the game. We're not going with a realistic style. The game will be going for more of a cartoony, somewhat anime-esc style, similar to the remake (Not quite the original, since we aren't going with a blocky, polygonal style like it had) We feel that more supernatural and fantastical things can be made with such a style.

I may have misled people with the Sunny Box Art of Zelda 3D. We want to make it like some of the darker parts of Zelda. For example:
The Shadow Temple: (Ocarina of Time)
Arbiter's Grounds (Twilight Princess)
Ancient Cistern (Skyward Sword)


Before I end this segment, one tidbit for a future instalment. One aspect of the game will infact be using Light based Puzzles to try and navigate around the Castle. More info on that to come!

No comments:

Post a Comment