Radium Knights

Radium Knights

Wednesday, March 13, 2013

Project Light Enemies: Carvers

Today we'll be looking at one of the basic enemies of the game, the Carvers.

Appearance: Primal beings that come from the dark, these are insectoid like creatures with sharp talons, resembling Preying Mantises with eyeless, tooth filled maws, and four talon appendages.

Purpose: Carvers are another basic enemy type. They are speedy enemies that like to dash up to you and start slashing away. When they get exposed to the light they will try to strafe out of the way, and get you from different angles. You need to keep a close eye on their movements to overcome them.

The goal we want for this enemy is to make it capable of performing these actions of trying to strafe out of the way when they start getting damaged by light shots, as to make the player have to be one their toes when trying to fight them.

While we're on the subject, one of the design motifs we're trying to go with in regards to the main enemies, the Nightspawn, is that they should have a kind of vermin theme to them. Things that live and thrive in the darkest, dingiest areas, but having a chaotic demonic edge to them, where they have more monstrous traits that what one would usually expect from vermin.

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